Subterror Cave Clash
Spell Continuous

Subterror Cave Clash

  • Archetype:
  • Subterror

  • View:
  • 3190




All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
52± 6/ 100
Power Score
Intrinsic 50
Deck 54

Subterror Cave Clash — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 49.5 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

The card reliably converts Subterror battle damage into a free card: its once-per-turn effect returns a Subterror card from the Graveyard to hand, and its static buff adds 500 ATK and DEF per Set monster to Subterror monsters you control. Its presence in 250 of 250 sampled decks across 25 archetype tags confirms it is consistently played and easy to reach, but that frequency does not add points on its own (guardrail 3). It earns little for interaction or material value, and the battle-damage gate and vulnerability to backrow removal keep resilience moderate. There are no recorded combos, so conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 250 of 250 sampled decks at about 1.09 copies, and partnered with 100% co-occurrence with Subterror Fiendess; no combo starter data exists to confirm how it is reached (observed).
Combo & Conversion 50 Text gives a board buff and a recursion trigger gated on battle damage, but no recorded boards show what it builds into (inferred).
Resource Economy 60 Once-per-turn Graveyard-to-hand recovery of a Subterror card is repeatable card advantage, though it needs battle damage to fire (verified).
Effect & Interaction 10 No negation, removal, or hand-trap reach; it is purely a board-support effect (verified).
Material Utility 5 A Continuous Spell, so it cannot be used as material and contributes no body (verified).
Resilience & Flexibility 45 Stays on the field across turns, but as a backrow card it is exposed to spell/trap removal and its trigger depends on connecting attacks (inferred).
Deck-Building Efficiency 65 Runs as a single copy in 231 of 250 decks with no garnet or lock restriction, so it is cheap to play (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 49.5, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Run in 250 of 250 sampled decks, almost always at one copy
  • Once-per-turn Graveyard-to-hand recovery gives repeatable card advantage after a connecting attack
  • Board buff scales with Set monsters, which Subterror decks commonly supply

Weaknesses

  • No opponent interaction of its own
  • Recovery trigger requires battle damage to fire
  • Continuous Spell is exposed to backrow removal and contributes no body
  • No recorded combo data, so its conversion power is unmeasured

Counters / choke points

  • Spell/trap destruction effects aimed at the backrow
  • Negation of its continuous effects
  • Stopping the attacking Subterror monster before battle damage is dealt (inferred generic answers, not from evidence)

Best use

Recovery/recursion support backrow for battle-damage Subterror lines. Decks: Subterror (archetype 711), Subterror (archetype 176), Horus (archetype 1561) as a secondary home. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Subterror monsters gain 500 ATK and DEF per Set monster you control; Text: once per turn, on Subterror battle damage to the opponent, add a Subterror card from the Graveyard to hand (excluding itself); Decks: present in 250 of 250 sampled decks, avg 1.09 copies, 231 at one copy; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Partners: Subterror Fiendess, Subterror Final Battle, Subterror Guru each at 99% to 100% co-occurrence; Gameplay types 7 (44.4%) and 4 (41.6%) account for most decks; Guides describe Subterror as a flip/control deck with a backrow count that is not large
  • Inferred: Graveyard recursion is the card's main value, since the buff depends on Set monsters; Its recovery target set is Subterror cards in the Graveyard; Counters listed are generic answers to a continuous spell and battle-damage trigger
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only only two guides, one with a truncated snippet no ruling or rulings data for the battle-damage timing











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